Thursday, December 15, 2011
Tomb of Quetzalcoatl
This is my senior project one scene. My initial concept was an Aztec tomb of their god, Quetzalcoatl and that it is built into the cliff side of a dense jungle. I used 3DS Max, Zbrush, Photoshop, UDK, and the Marmoset Toolbag for my entire project.
SOE Mentorship Program
I was part of a prototyping team for the SOE Mentorship Program at the Art Institute of California, San Diego and this is our final product. My main task was modeling the Recon Tank, but I also contributed some initial concept and texture work for some of the props within the environment.
Thursday, December 8, 2011
Ultralisk Den Zbrush Work
My Zbrush sculpt of the ultralisk den from Starcraft II. All rights reserved by Blizzard for the ultralisk den design and concept.
Mirrodin Forest
The initial project was to sculpt out a single tree in Zbrush. However, I decided to make a scene out of the tree. The original concept of the tree was the Tree of Tales from Magic the Gathering. This is my rendition of the Mirrodin forest using that tree.
Concept:
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